Nowadays, it is very important to know how to effectively texture 3D models. Texturing of low polygon models in BodyPaint 3D Under the NoDerivatives Creative Commons license one can take a work released under this license and re-distribute it, but it cannot be shared with others in adapted form, and credit must be provided to the author. On the title to get all document metadata.ĬC BY-ND 4.0, Creative Commons Attribution-NoDerivatives 4.0 International Hover the mouse pointer over a document title to show the abstract or click Želimo dokazati, da se zgolj s teksturo na nizkomnogokotniškem modelu da ustvariti učinek visokomnogokotniškega modela. Ĭilj diplomske naloge je ustvariti čimbolj kakovostne teksture, ki bodo nizkomnogokotniškim 3D modelom dodale navidezne podrobnosti, ki so sicer zmodelirani samo na visokomnogokotniških modelih. BodyPaint 3D omogoča teksturiranje modelov s pomočjo projekcijskega slikanja. Doseganje tega ni preprosto in zahteva smisel za umetniško oblikovanje. Čeprav smo pogosto omejeni s številom mnogokotnikov, pa želimo 3D modele kakovostnega videza in z navideznimi detajli. FERI - Faculty of Electrical Engineering and Computer Scienceĭanes je zelo pomembno, da znamo učinkovito teksturirati 3D modele.
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